En septembre dernier, le magazine anglais EDGE venait sur Paris pour rencontrer les membres de Capital Games et en découvrir un peu plus sur l’écosystème vidéoludique francilien.
We’re fortunate enough to have visited quite a few game and technology development studios, and we’ve noticed many repeating themes. Desks covered with toys and walls plastered in concept art are one thing, but one less explicable trend is a common move towards the upper floors of whichever building houses them. It means, of course, that we’ve been privy to some spectacular skyline views over the years, but for all their collective grandeur it’s hard not to be wrong-footed by the one we’re shown so many times during this particular trip – one that includes the Eiffel Tower, Notre Dame de Paris and the Arc de Triomphe.
Plusieurs des membres de Capital Games se sont prêtés au jeu de l’interview et de la table ronde.
- Table Ronde
- DONTNOD A studio founded by industry veterans that’s taking the Parisian fight worldwide.
- BulkyPix A fast-growing publisher and developer using Darwinian logic to accelerate growth.
- Focus Home Interactive With 50 territories to cover, staff at this young publisher know all about focus.
- Kylotonn Games This developer is happy to co-operate in order to punch above its weight.
- Wizarbox A studio that’s serious about being hardcore.
- SpawnApps We talk to Alex Macris, co-founder of the technology company that wants to make playing games more like YouTube.
- Capital Games We speak to project manager Jean-Baptiste Franjeulle about the non-profit association helping to put Paris’ talent on the map.

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